How it Works

MoveMIDI for PlayStation Move Hardware

Using a combination of bluetooth and USB connections, the PlayStation Move controller(s) and the PlayStation Eye camera will communicate with the MoveMIDI application. Depending on movements and buttons pressed on the PlayStation Move controller(s), MoveMIDI outputs MIDI signals that can be received by any DAW software supporting MIDI or by any hardware MIDI device connected to the computer.


  • DAW or other sound source supporting MIDI
  • 1 to 2 PlayStation Move Controllers
  • 1 PlayStation Eye Camera
  • Bluetooth Connection
  • Mini USB Cable and USB Connection

Morph Your Sound

Generate MIDI CC signals based on the position of PlayStation Move controllers in 3D space.

Map to Anything

Map each of the three dimensions of 3D physical space to any MIDI CC for each PlayStation Move controller. Setup your DAW to receive the MIDI signals and map them to any assignable parameter (e.g., filter cutoff, distortion, tempo). As you move the PlayStation Move controllers through the air, MIDI CCs will be generated for your assigned parameters. Record your movements as automation in your DAW or perform and morph effects live.

Natural Expression

Traditional forms of musical expression such as sliding a finger down the neck of a stringed instrument allow for precise physical control using natural human movement. MoveMIDI brings this precise physical expression to the digital domain. Wave your arm back and forth or flick your wrist to express musical changes. No more awkward knobs and sliders.

Hit Virtual “Hit Zones”

Generate MIDI Note signals based on the position and acceleration of your PlayStation Move controllers relative to defined Hit Zones.

Place Hit Zones Anywhere

A Hit Zone is a virtual spherical zone in 3D space that triggers a MIDI Note when the user moves their PlayStation Move controller into that zone. Hit Zones can be placed anywhere in 3D space and can trigger any MIDI note when they’re hit.

Air Drum for Real

Setup an array of Hit Zones around you, mapping each to a specific MIDI Note corresponding to a drum sample in your DAW. Now your air drumming can actually be recorded or performed for an audience.